Difference between revisions of "Research in Animation"
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− | You can find here animation related research. The collection stretches from animation in computer science to animation in applied cognitive psychology. In order to read a scientific research paper use | + | You can find here animation related research. The collection stretches from animation in computer science to animation in applied cognitive psychology. In order to read a scientific research paper use http://iluplus.ch instead of https://sci-hub.tw/ or http://libgen.io/. |
== 2017 == | == 2017 == | ||
+ | [https://www.sciencedirect.com/science/article/pii/S1875952117300514?via%3Dihub A transmedia storytelling system to transform recorded film memories into visual history] DOI: 10.1016/j.entcom.2017.05.002 | ||
+ | |||
[https://pdfs.semanticscholar.org/053f/5a00d58541c417693a4e08a76005e135486e.pdf Generating Animations by Sketching in Conceptual Space] | [https://pdfs.semanticscholar.org/053f/5a00d58541c417693a4e08a76005e135486e.pdf Generating Animations by Sketching in Conceptual Space] | ||
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== 2016 == | == 2016 == | ||
+ | |||
+ | [http://physbam.stanford.edu/~mdcong/pdf/artist_directed_facial_simulation.pdf Art-Directed Muscle Simulation for High-End Facial Animation] | ||
[https://archive-ouverte.unige.ch/unige:92234 Does animation enhance learning? A meta-analysis.] DOI: 10.1016/j.compedu.2016.06.005 | [https://archive-ouverte.unige.ch/unige:92234 Does animation enhance learning? A meta-analysis.] DOI: 10.1016/j.compedu.2016.06.005 | ||
− | [http:// | + | [http://drops.dagstuhl.de/opus/volltexte/2016/6702/pdf/OASIcs-CMN-2016-1.pdf From Narrative to Visual Narrative to Audiovisual Narrative: the Multimodal Discourse Theory Connection] DOI: 10.4230/OASIcs.CMN.2016.1 |
[http://www.kunzhou.net/2016/imageAvatar.pdf Real-time Facial Animation with Image-based Dynamic Avatars] DOI: 10.1145/2897824.2925873 | [http://www.kunzhou.net/2016/imageAvatar.pdf Real-time Facial Animation with Image-based Dynamic Avatars] DOI: 10.1145/2897824.2925873 | ||
+ | |||
+ | [https://pdfs.semanticscholar.org/0812/fd5208001851e75d6c2f0881e2f5d037f285.pdf Timelines Revisited: A Design Space and Considerations for Expressive Storytelling] DOI: 10.1109/TVCG.2016.2614803 | ||
==2015== | ==2015== | ||
− | Substitutional Reality: Using the Physical Environment to Design Virtual Reality Experiences DOI: 2702123.2702389 | + | [http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6990620 Optimized Comics-Based Storytelling for Temporal Image Sequences] DOI: 10.1109/TMM.2014.2383616 |
+ | |||
+ | [http://eprints.bournemouth.ac.uk/22878/1/vsgame2015_camera.pdf Puppet Narrator: utilizing motion sensing technology in storytelling for young children] | ||
+ | |||
+ | [http://delivery.acm.org/10.1145/2710000/2702389/p3307-simeone.pdf Substitutional Reality: Using the Physical Environment to Design Virtual Reality Experiences] DOI: 2702123.2702389 | ||
[http://download.atlantis-press.com/php/download_paper.php?id=25838757 Research on the Similarities and Differences between Flash ActionScript based Animation Design Technique and Traditional Design Pattern] DOI: 10.2991/iemb-15.2015.47 | [http://download.atlantis-press.com/php/download_paper.php?id=25838757 Research on the Similarities and Differences between Flash ActionScript based Animation Design Technique and Traditional Design Pattern] DOI: 10.2991/iemb-15.2015.47 | ||
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==2012== | ==2012== | ||
− | Computer Animation - Algorithms and Techniques ISBN: 9780124159730 / 9780124158429 | + | [http://proquest.tech.safaribooksonline.de/book/animation-and-3d/9780124158429 Computer Animation - Algorithms and Techniques] ISBN: 9780124159730 / 9780124158429 |
==2011== | ==2011== | ||
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[http://vision.ucla.edu/papers/raptisKH11.pdf Real-Time Classification of Dance Gestures from Skeleton Animation] DOI: 978-1-4503-0923-3/11/0008 | [http://vision.ucla.edu/papers/raptisKH11.pdf Real-Time Classification of Dance Gestures from Skeleton Animation] DOI: 978-1-4503-0923-3/11/0008 | ||
− | Virtual reality for assembly methods prototyping: a review DOI: 10.1007/s10055-009-0153-y | + | [https://link.springer.com/article/10.1007/s10055-009-0153-y Virtual reality for assembly methods prototyping: a review] DOI: 10.1007/s10055-009-0153-y |
==2010== | ==2010== | ||
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==2009== | ==2009== | ||
− | Animated Expressions: Expressive Style in 3D Computer Graphic Narrative Animation DOI: 10.1177/1746847709104643 | + | [http://wiki.commres.org/pds/DigitalCaricature/_5.pdf Animated Expressions: Expressive Style in 3D Computer Graphic Narrative Animation] DOI: 10.1177/1746847709104643 |
[https://www.upress.umn.edu/book-division/books/the-anime-machine The Anime Machine] ISBN: 978-0-8166-5155-9 | [https://www.upress.umn.edu/book-division/books/the-anime-machine The Anime Machine] ISBN: 978-0-8166-5155-9 | ||
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[http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.114.3800&rep=rep1&type=pdf Dynamic Response for Motion Capture Animation] DOI: 0730-0301/05/0700-0697 | [http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.114.3800&rep=rep1&type=pdf Dynamic Response for Motion Capture Animation] DOI: 0730-0301/05/0700-0697 | ||
− | From presence to consciousness through virtual reality DOI: 1038/nrn1651 | + | [http://discovery.ucl.ac.uk/756/1/Presence_Consciousness_Jan12_2004.pdf From presence to consciousness through virtual reality] DOI: 1038/nrn1651 |
[http://lgg.epfl.ch/publications/2005/pauly_2005_MAF.pdf Meshless Animation of Fracturing Solids] DOI: 0730-0301/05/0700-0957 | [http://lgg.epfl.ch/publications/2005/pauly_2005_MAF.pdf Meshless Animation of Fracturing Solids] DOI: 0730-0301/05/0700-0957 | ||
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==1998== | ==1998== | ||
− | Understanding Animation ISBN: | + | [http://iluplus.hosted.exlibrisgroup.com/41ZBL:institution_scope:41ZBL_Aleph000515407 Understanding Animation] ISBN: 978-0-415-11597-1 |
Latest revision as of 14:38, 6 February 2018
You can find here animation related research. The collection stretches from animation in computer science to animation in applied cognitive psychology. In order to read a scientific research paper use http://iluplus.ch instead of https://sci-hub.tw/ or http://libgen.io/.
Contents
2017
A transmedia storytelling system to transform recorded film memories into visual history DOI: 10.1016/j.entcom.2017.05.002
Generating Animations by Sketching in Conceptual Space
The Research of Animation Art Drawing Design Paradigm from the Perspective of Aesthetics and Structural Thinking DOI: 10.12783/dtssehs/ssme2017/12969
Research on 2D Animation Design Based on Depth Image Sequence
Study on the Paradigm of Film and Animation based on Aesthetic Reconstruction and Thinking ISBN: 978-1-60595-437-0
2016
Art-Directed Muscle Simulation for High-End Facial Animation
Does animation enhance learning? A meta-analysis. DOI: 10.1016/j.compedu.2016.06.005
From Narrative to Visual Narrative to Audiovisual Narrative: the Multimodal Discourse Theory Connection DOI: 10.4230/OASIcs.CMN.2016.1
Real-time Facial Animation with Image-based Dynamic Avatars DOI: 10.1145/2897824.2925873
Timelines Revisited: A Design Space and Considerations for Expressive Storytelling DOI: 10.1109/TVCG.2016.2614803
2015
Optimized Comics-Based Storytelling for Temporal Image Sequences DOI: 10.1109/TMM.2014.2383616
Puppet Narrator: utilizing motion sensing technology in storytelling for young children
Substitutional Reality: Using the Physical Environment to Design Virtual Reality Experiences DOI: 2702123.2702389
Research on the Similarities and Differences between Flash ActionScript based Animation Design Technique and Traditional Design Pattern DOI: 10.2991/iemb-15.2015.47
2014
Displaced Dynamic Expression Regression for Real-time Facial Tracking and Animation DOI: 2601097.2601204
2013
3D Shape Regression for Real-time Facial Animation DOI: 10.1145/2461912.2462012
2012
Computer Animation - Algorithms and Techniques ISBN: 9780124159730 / 9780124158429
2011
Realtime Performance-Based Facial Animation DOI: 10.1145/1964921.1964972
Real-Time Classification of Dance Gestures from Skeleton Animation DOI: 978-1-4503-0923-3/11/0008
Virtual reality for assembly methods prototyping: a review DOI: 10.1007/s10055-009-0153-y
2010
Attention guidance in learning from a complex animation: Seeing is understanding? DOI: 10.1016/j.learninstruc.2009.02.010
2009
Animated Expressions: Expressive Style in 3D Computer Graphic Narrative Animation DOI: 10.1177/1746847709104643
The Anime Machine ISBN: 978-0-8166-5155-9
2008
Data-Driven 3D Facial Animation ISBN: 978-1-84628-907-1
Articulated Mesh Animation from Multi-view Silhouettes DOI 10.1145/1360612.1360696
Effectiveness of Animation in Trend Visualization DOI: 10.1109/TVCG.2008.125
2007
Attention Cueing as a Means to Enhance Learning from an Animation DOI: 10.1002/acp.1346
Automatic Rigging and Animation of 3D Characters DOI: 10.1145/1239451.1239523
Instructional animation versus static pictures: A meta-analysis DOI: 10.1016/j.learninstruc.2007.09.013
Learner Control, Cognitive Load and Instructional Animation DOI: 10.1002/acp.1345
Near-optimal Character Animation with Continuous Control DOI: 10.1145/1239451.1239458
Surface capture for Preformance-Based Animation DOI: 10.1109/MCG.2007.68
2006
Automatic Facial Expression Recognition Using Facial Animation Parameters and Multistream HMMs DOI: 10.1109/TIFS.2005.863510
Fluid Animation with Dynamic Meshes DOI: 0730-0301/06/0700-0820
The Cartoon Animation Filter DOI: 0730-0301/06/0700-1169
2005
Behavior Planning for Character Animation DOI: 0-7695-2270-X/05/0007
Dynamic Response for Motion Capture Animation DOI: 0730-0301/05/0700-0697
From presence to consciousness through virtual reality DOI: 1038/nrn1651
Meshless Animation of Fracturing Solids DOI: 0730-0301/05/0700-0957
SCAPE: Shape Completion and Animation of People DOI: 10.1145/1186822.1073207
Simple and efficient compression of animation sequences
2003
Learning Controls for Blend Shape Based Realistic Facial Animation
2002
Robust Treatment of Collisions, Contact and Friction for Cloth Animation
2001
Anime from Akira to Princess Mononoke ISBN: 0-312-23863-0
1998
Understanding Animation ISBN: 978-0-415-11597-1