Difference between revisions of "The Disorder of Things in Gaming"
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+ | [[File:The Disorder of THings in Gaming.png|alt=The Disorder of Things in Gaming|thumb|400x400px|The Disorder of Things in Gaming]] | ||
+ | __TOC__ | ||
+ | |||
+ | === Overview === | ||
+ | As a live-action short film, I would like to address the resignation of young adults towards entering the world of work and their perceived pessimistic future. The search for meaning becomes a desperate escape into the digital world of video games. | ||
+ | |||
+ | Title The Disorder of Things in Gaming (placeholder) | ||
+ | |||
+ | Style ''' ''' Live-Action, Mockumentary | ||
+ | |||
+ | Duration approx. 20 minutes | ||
+ | |||
+ | Location ''' ''' China, in the city of Beijing. Office building, two different Internet cafés | ||
+ | |||
+ | === Synopsis === | ||
+ | The film presents three selected short portraits of characters who play video games in Chinese Internet cafés. Three protagonists are interviewed in their everyday environment. As soon as one of the three characters sits in front of the screen and starts to play, the screen no longer shows an ordinary game, but another, real existing place in the world becomes visible. A simulation game of the (nuclear) real world. In the last third of the film, the characters collide by chance in a game. Although separated in physical space, they cooperate online together in a simulation game, e.g. in a simulation of "picking lettuce" by seasonal workers in Switzerland. After a short euphoria, the storylines of the characters are continued separately again. | ||
+ | |||
+ | === Direction === | ||
+ | |||
+ | Mr [[Fabian Keller|Fabian Keller]] | ||
+ | |||
+ | |||
+ | === Production === | ||
+ | |||
+ | Hochschule Luzern Design und Kunst<br>Master Film | Short Motion<br> | ||
+ | |||
+ | |||
+ | === Stills === | ||
+ | |||
+ | * [[File:20XX_name_meines_films-stills.zip]] | ||
+ | * [[File:20XX_name_meines_films-making_of.pdf]] | ||
+ | |||
+ | === Credits === | ||
+ | * Regie/Direction/Régie: '''[[Fabian Keller|Fabian Keller]]''' | ||
+ | * Adapted from: '''[[Fabian Keller|Fabian keller]]''' | ||
+ | * Script: '''[[Fabian Keller|Fabian Keller]]''' | ||
+ | |||
+ | |||
+ | === echnical information === | ||
+ | |||
+ | * Herkunftsland/Origine/Origine: '''Schweiz''' | ||
+ | * Produktionsjahr/Year/Année: '''2023''' | ||
+ | * Dauer/Duration/Durée: '''20' 00"''' | ||
+ | * Verfahren/Process/Processus: '''Farbe/Color/Couleur''' | ||
+ | * Technik/Technic/Technique: '''Film (Live-Action)''' | ||
+ | * Grösse/Size/Taille: '''1920x1080''' | ||
+ | * Format/Format/Format: '''DCP / File''' | ||
+ | * Aspekt/Aspect/Aspect: '''16:9 letterbox''' | ||
+ | * Dialog/Dialog/Dialogue: '''-''' | ||
+ | * Untertitel/Subtitle/Soustitre: '''-''' | ||
+ | * Ton/Sound/Son: '''Stereo / Dolby / 5.1 Surround''' | ||
+ | * Webseite/Website/Site web: - | ||
+ | |||
+ | |||
+ | === Weitere Informationen / More information / Informations additionelles === | ||
+ | |||
+ | * Schule/School/Ecole: '''Hochschule Luzern, Design & Kunst''' http://www.hslu.ch | ||
+ | * Modul/Module: '''MA-Abschluss''' | ||
+ | * Dozent/Professor/Professeur: | ||
+ | * Mentoring/Mentorship/Mentorat: | ||
+ | * Werkzeuge/Tools/Outils: | ||
+ | * Software: '''Premiere / DaVinci Studio / Nuke / Houdini / Blender / Photoshop / Aftereffects''' | ||
+ | * Zielgruppe/Target audience/Public ciblé: '''Erwachsene''' | ||
+ | * Genre: '''Mockumentary''' | ||
+ | |||
[[Category:Film]] | [[Category:Film]] | ||
[[Category:MA Film Film]] | [[Category:MA Film Film]] |
Latest revision as of 22:59, 25 January 2023
Contents
Overview
As a live-action short film, I would like to address the resignation of young adults towards entering the world of work and their perceived pessimistic future. The search for meaning becomes a desperate escape into the digital world of video games.
Title The Disorder of Things in Gaming (placeholder)
Style Live-Action, Mockumentary
Duration approx. 20 minutes
Location China, in the city of Beijing. Office building, two different Internet cafés
Synopsis
The film presents three selected short portraits of characters who play video games in Chinese Internet cafés. Three protagonists are interviewed in their everyday environment. As soon as one of the three characters sits in front of the screen and starts to play, the screen no longer shows an ordinary game, but another, real existing place in the world becomes visible. A simulation game of the (nuclear) real world. In the last third of the film, the characters collide by chance in a game. Although separated in physical space, they cooperate online together in a simulation game, e.g. in a simulation of "picking lettuce" by seasonal workers in Switzerland. After a short euphoria, the storylines of the characters are continued separately again.
Direction
Production
Hochschule Luzern Design und Kunst
Master Film | Short Motion
Stills
Credits
- Regie/Direction/Régie: Fabian Keller
- Adapted from: Fabian keller
- Script: Fabian Keller
echnical information
- Herkunftsland/Origine/Origine: Schweiz
- Produktionsjahr/Year/Année: 2023
- Dauer/Duration/Durée: 20' 00"
- Verfahren/Process/Processus: Farbe/Color/Couleur
- Technik/Technic/Technique: Film (Live-Action)
- Grösse/Size/Taille: 1920x1080
- Format/Format/Format: DCP / File
- Aspekt/Aspect/Aspect: 16:9 letterbox
- Dialog/Dialog/Dialogue: -
- Untertitel/Subtitle/Soustitre: -
- Ton/Sound/Son: Stereo / Dolby / 5.1 Surround
- Webseite/Website/Site web: -
Weitere Informationen / More information / Informations additionelles
- Schule/School/Ecole: Hochschule Luzern, Design & Kunst http://www.hslu.ch
- Modul/Module: MA-Abschluss
- Dozent/Professor/Professeur:
- Mentoring/Mentorship/Mentorat:
- Werkzeuge/Tools/Outils:
- Software: Premiere / DaVinci Studio / Nuke / Houdini / Blender / Photoshop / Aftereffects
- Zielgruppe/Target audience/Public ciblé: Erwachsene
- Genre: Mockumentary