Difference between revisions of "Ogre3D Exporter for Cinema 4D OSX"

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== Ogre3D Exporter for Cinema 4D OSX v 10.5 ==
 
== Ogre3D Exporter for Cinema 4D OSX v 10.5 ==
  
This is just a migration of the [http://pagesperso-orange.fr/licorna/Ogre3D_Exporter/Ogre3D_Exporter_en.html Ogre3d Exporter Plugin] for Cinema 4D written Pascal Prat (aka Licorna) to OSX Ciname 4d 10.5 .
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This is just a migration of the [http://pagesperso-orange.fr/licorna/Ogre3D_Exporter/Ogre3D_Exporter_en.html Ogre3d Exporter Plugin] for Cinema 4D written Pascal Prat (aka Licorna) to Maxon Cinama 4d 10.5 OSX.
  
 
Functionalities
 
Functionalities

Revision as of 10:27, 21 August 2008

Ogre3D Exporter for Cinema 4D OSX v 10.5

This is just a migration of the Ogre3d Exporter Plugin for Cinema 4D written Pascal Prat (aka Licorna) to Maxon Cinama 4d 10.5 OSX.

Functionalities

  • Export of normals
  • Export of UV coordinates
  • Export of texture name
  • NEW : Export of skeletal animations
  • Auto-conversion in binary fomat (with OgreXMLConverter.exe )
  • Export of grouped objects as submeshes of a single mesh

Installation instructions :

Just unzip Media:c4d-ogre3d-exporter.zip in the Cinema 4D "plugins" directory, and restart Cinema 4D.

In case you want to modify the source code: Media:C4d-ogre3d-exporter_source.zip