Difference between revisions of "Ogre3D Exporter for Cinema 4D OSX"
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== Ogre3D Exporter for Cinema 4D OSX v 10.5 == | == Ogre3D Exporter for Cinema 4D OSX v 10.5 == | ||
− | This is just a migration of the [http://pagesperso-orange.fr/licorna/Ogre3D_Exporter/Ogre3D_Exporter_en.html Ogre3d Exporter Plugin] for Cinema 4D written Pascal Prat (aka Licorna) to Maxon | + | This is just a migration of the [http://pagesperso-orange.fr/licorna/Ogre3D_Exporter/Ogre3D_Exporter_en.html Ogre3d Exporter Plugin] for Cinema 4D written Pascal Prat (aka Licorna) to Maxon Cinema 4d 10.5 OSX. |
Functionalities | Functionalities |
Latest revision as of 10:27, 21 August 2008
Ogre3D Exporter for Cinema 4D OSX v 10.5
This is just a migration of the Ogre3d Exporter Plugin for Cinema 4D written Pascal Prat (aka Licorna) to Maxon Cinema 4d 10.5 OSX.
Functionalities
- Export of normals
- Export of UV coordinates
- Export of texture name
- NEW : Export of skeletal animations
- Auto-conversion in binary fomat (with OgreXMLConverter.exe )
- Export of grouped objects as submeshes of a single mesh
Installation instructions :
Just unzip Media:c4d-ogre3d-exporter.zip in the Cinema 4D "plugins" directory, and restart Cinema 4D.
In case you want to modify the source code: Media:C4d-ogre3d-exporter_source.zip