Research in Animation

Aus HSLU Animation Wiki
Wechseln zu:Navigation, Suche

You can find here animation related research. The collection stretches from animation in computer science to animation in applied cognitive psychology. In order to read a scientific research paper use http://iluplus.ch instead of https://sci-hub.tw/ or http://libgen.io/.

2017

A transmedia storytelling system to transform recorded film memories into visual history DOI: 10.1016/j.entcom.2017.05.002

Generating Animations by Sketching in Conceptual Space

The Research of Animation Art Drawing Design Paradigm from the Perspective of Aesthetics and Structural Thinking  DOI: 10.12783/dtssehs/ssme2017/12969

Research on 2D Animation Design Based on Depth Image Sequence

Study on the Paradigm of Film and Animation based on Aesthetic Reconstruction and Thinking ISBN: 978-1-60595-437-0

2016

Art-Directed Muscle Simulation for High-End Facial Animation

Does animation enhance learning? A meta-analysis. DOI: 10.1016/j.compedu.2016.06.005

From Narrative to Visual Narrative to Audiovisual Narrative: the Multimodal Discourse Theory Connection DOI: 10.4230/OASIcs.CMN.2016.1

Real-time Facial Animation with Image-based Dynamic Avatars DOI: 10.1145/2897824.2925873

Timelines Revisited: A Design Space and Considerations for Expressive Storytelling DOI: 10.1109/TVCG.2016.2614803

2015

Optimized Comics-Based Storytelling for Temporal Image Sequences DOI: 10.1109/TMM.2014.2383616

Puppet Narrator: utilizing motion sensing technology in storytelling for young children

Substitutional Reality: Using the Physical Environment to Design Virtual Reality Experiences DOI: 2702123.2702389

Research on the Similarities and Differences between Flash ActionScript based Animation Design Technique and Traditional Design Pattern DOI: 10.2991/iemb-15.2015.47

2014

Displaced Dynamic Expression Regression for Real-time Facial Tracking and Animation DOI: 2601097.2601204

2013

3D Shape Regression for Real-time Facial Animation DOI: 10.1145/2461912.2462012

2012

Computer Animation - Algorithms and Techniques ISBN: 9780124159730 /  9780124158429

2011

Realtime Performance-Based Facial Animation DOI: 10.1145/1964921.1964972

Real-Time Classification of Dance Gestures from Skeleton Animation DOI: 978-1-4503-0923-3/11/0008

Virtual reality for assembly methods prototyping: a review DOI: 10.1007/s10055-009-0153-y

2010

Attention guidance in learning from a complex animation: Seeing is understanding? DOI: 10.1016/j.learninstruc.2009.02.010

2009

Animated Expressions: Expressive Style in 3D Computer Graphic Narrative Animation DOI: 10.1177/1746847709104643

The Anime Machine ISBN: 978-0-8166-5155-9 

2008

Data-Driven 3D Facial Animation ISBN: 978-1-84628-907-1

Articulated Mesh Animation from Multi-view Silhouettes DOI 10.1145/1360612.1360696

Effectiveness of Animation in Trend Visualization DOI: 10.1109/TVCG.2008.125

2007

Attention Cueing as a Means to Enhance Learning from an Animation DOI: 10.1002/acp.1346

Automatic Rigging and Animation of 3D Characters DOI: 10.1145/1239451.1239523

Instructional animation versus static pictures: A meta-analysis DOI: 10.1016/j.learninstruc.2007.09.013

Learner Control, Cognitive Load and Instructional Animation DOI: 10.1002/acp.1345

Near-optimal Character Animation with Continuous Control DOI: 10.1145/1239451.1239458 

Surface capture for Preformance-Based Animation DOI: 10.1109/MCG.2007.68

2006

Automatic Facial Expression Recognition Using Facial Animation Parameters and Multistream HMMs DOI: 10.1109/TIFS.2005.863510

Fluid Animation with Dynamic Meshes DOI: 0730-0301/06/0700-0820

The Cartoon Animation Filter DOI: 0730-0301/06/0700-1169

2005

Behavior Planning for Character Animation DOI: 0-7695-2270-X/05/0007

Dynamic Response for Motion Capture Animation DOI: 0730-0301/05/0700-0697

From presence to consciousness through virtual reality DOI: 1038/nrn1651

Meshless Animation of Fracturing Solids DOI: 0730-0301/05/0700-0957 

SCAPE: Shape Completion and Animation of People DOI: 10.1145/1186822.1073207

Simple and efficient compression of animation sequences

2003

Learning Controls for Blend Shape Based Realistic Facial Animation

2002

Robust Treatment of Collisions, Contact and Friction for Cloth Animation

2001

Anime from Akira to Princess Mononoke ISBN: 0-312-23863-0

1998

Understanding Animation ISBN: 978-0-415-11597-1