Difference between revisions of "The Disorder of Things in Gaming"

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[[File:The Disorder of THings in Gaming.png|alt=The Disorder of Things in Gaming|thumb|400x400px|The Disorder of Things in Gaming]]
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__TOC__
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=== Overview ===
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As a live-action short film, I would like to address the resignation of young adults towards entering the world of work and their perceived pessimistic future. The search for meaning becomes a desperate escape into the digital world of video games.
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Title                  The Disorder of Things in Gaming (placeholder)
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Style             '''   ''' Live-Action, Mockumentary
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Duration          approx. 20 minutes
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Location '''        ''' China, in the city of Beijing. Office building, two different Internet cafés
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=== Synopsis ===
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The film presents three selected short portraits of characters who play video games in Chinese Internet cafés. Three protagonists are interviewed in their everyday environment. As soon as one of the three characters sits in front of the screen and starts to play, the screen no longer shows an ordinary game, but another, real existing place in the world becomes visible. A simulation game of the (nuclear) real world. In the last third of the film, the characters collide by chance in a game. Although separated in physical space, they cooperate online together in a simulation game, e.g. in a simulation of "picking lettuce" by seasonal workers in Switzerland. After a short euphoria, the storylines of the characters are continued separately again.
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=== Direction ===
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Mr [[Fabian Keller|Fabian Keller]]
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=== Production ===
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Hochschule Luzern Design und Kunst<br>Master Film | Short Motion<br>
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=== Stills ===
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* [[File:20XX_name_meines_films-stills.zip]]
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* [[File:20XX_name_meines_films-making_of.pdf]]
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=== Credits ===
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* Regie/Direction/Régie: '''[[Fabian Keller|Fabian Keller]]'''
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* Adapted from: '''[[Fabian Keller|Fabian keller]]'''
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* Script: '''[[Fabian Keller|Fabian Keller]]'''
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=== echnical information ===
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* Herkunftsland/Origine/Origine: '''Schweiz'''
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* Produktionsjahr/Year/Année: '''2023'''
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* Dauer/Duration/Durée: '''20' 00"'''
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* Verfahren/Process/Processus: '''Farbe/Color/Couleur'''
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* Technik/Technic/Technique: '''Film (Live-Action)'''
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* Grösse/Size/Taille: '''1920x1080'''
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* Format/Format/Format: '''DCP / File'''
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* Aspekt/Aspect/Aspect: '''16:9 letterbox'''
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* Dialog/Dialog/Dialogue: '''-'''
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* Untertitel/Subtitle/Soustitre: '''-'''
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* Ton/Sound/Son: '''Stereo / Dolby / 5.1 Surround'''
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* Webseite/Website/Site web: -
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=== Weitere Informationen / More information / Informations additionelles ===
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* Schule/School/Ecole: '''Hochschule Luzern, Design & Kunst''' http://www.hslu.ch
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* Modul/Module: '''MA-Abschluss'''
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* Dozent/Professor/Professeur:
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* Mentoring/Mentorship/Mentorat:
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* Werkzeuge/Tools/Outils:
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* Software: '''Premiere / DaVinci Studio / Nuke / Houdini / Blender / Photoshop / Aftereffects'''
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* Zielgruppe/Target audience/Public ciblé: '''Erwachsene'''
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* Genre: '''Mockumentary'''
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[[Category:Film]]
 
[[Category:Film]]
 
[[Category:MA Film Film]]
 
[[Category:MA Film Film]]

Latest revision as of 23:59, 25 January 2023

The Disorder of Things in Gaming
The Disorder of Things in Gaming

Overview

As a live-action short film, I would like to address the resignation of young adults towards entering the world of work and their perceived pessimistic future. The search for meaning becomes a desperate escape into the digital world of video games.

Title                  The Disorder of Things in Gaming (placeholder)

Style                 Live-Action, Mockumentary

Duration          approx. 20 minutes

Location          China, in the city of Beijing. Office building, two different Internet cafés

Synopsis

The film presents three selected short portraits of characters who play video games in Chinese Internet cafés. Three protagonists are interviewed in their everyday environment. As soon as one of the three characters sits in front of the screen and starts to play, the screen no longer shows an ordinary game, but another, real existing place in the world becomes visible. A simulation game of the (nuclear) real world. In the last third of the film, the characters collide by chance in a game. Although separated in physical space, they cooperate online together in a simulation game, e.g. in a simulation of "picking lettuce" by seasonal workers in Switzerland. After a short euphoria, the storylines of the characters are continued separately again.

Direction

Mr Fabian Keller


Production

Hochschule Luzern Design und Kunst
Master Film | Short Motion


Stills

Credits


echnical information

  • Herkunftsland/Origine/Origine: Schweiz
  • Produktionsjahr/Year/Année: 2023
  • Dauer/Duration/Durée: 20' 00"
  • Verfahren/Process/Processus: Farbe/Color/Couleur
  • Technik/Technic/Technique: Film (Live-Action)
  • Grösse/Size/Taille: 1920x1080
  • Format/Format/Format: DCP / File
  • Aspekt/Aspect/Aspect: 16:9 letterbox
  • Dialog/Dialog/Dialogue: -
  • Untertitel/Subtitle/Soustitre: -
  • Ton/Sound/Son: Stereo / Dolby / 5.1 Surround
  • Webseite/Website/Site web: -


Weitere Informationen / More information / Informations additionelles

  • Schule/School/Ecole: Hochschule Luzern, Design & Kunst http://www.hslu.ch
  • Modul/Module: MA-Abschluss
  • Dozent/Professor/Professeur:
  • Mentoring/Mentorship/Mentorat:
  • Werkzeuge/Tools/Outils:
  • Software: Premiere / DaVinci Studio / Nuke / Houdini / Blender / Photoshop / Aftereffects
  • Zielgruppe/Target audience/Public ciblé: Erwachsene
  • Genre: Mockumentary