Difference between revisions of "The Disorder of Things in Gaming"

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[[File:Low-battery.jpg|alt=Title meines Films|thumb|574x574px|Low Battery]]
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[[File:The Disorder of THings in Gaming.png|alt=The Disorder of Things in Gaming|thumb|400x400px|The Disorder of Things in Gaming]]
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__TOC__
  
__TOC__
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=== Overview ===
 +
As a live-action short film, I would like to address the resignation of young adults towards entering the world of work and their perceived pessimistic future. The search for meaning becomes a desperate escape into the digital world of video games.
  
 +
Title                  The Disorder of Things in Gaming (placeholder)
  
* Low Battery
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Style             '''   ''' Live-Action, Mockumentary
  
=== Synopsis / Summary / Résumé ===
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Duration          approx. 20 minutes
  
* DE: In einer fernen Zukunft, sind drei Jugendliche aus einer hochtechnisierten Gesellschaft geflüchtet.Die vermeintliche Freiheit entpuppt sich als gefährlicher Urwald, wo sie um ihr Überleben kämpfen müssen. Das heisst ihre Batterien geladen halten, denn alle ihre Hilfsmittel sind Energieabhängig, so wie ihre Kommunikation untereinander.
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Location '''        ''' China, in the city of Beijing. Office building, two different Internet cafés
  
* EN: In the distant future, three young people have fled a high-tech society. The supposed freedom turns out to be a dangerous jungle where they have to fight for their survival. That means keeping your batteries charged, because all your aids are energy-dependent, as is their communication with each other.
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=== Synopsis ===
 +
The film presents three selected short portraits of characters who play video games in Chinese Internet cafés. Three protagonists are interviewed in their everyday environment. As soon as one of the three characters sits in front of the screen and starts to play, the screen no longer shows an ordinary game, but another, real existing place in the world becomes visible. A simulation game of the (nuclear) real world. In the last third of the film, the characters collide by chance in a game. Although separated in physical space, they cooperate online together in a simulation game, e.g. in a simulation of "picking lettuce" by seasonal workers in Switzerland. After a short euphoria, the storylines of the characters are continued separately again.
  
=== Regie / Direction / Régie ===
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=== Direction ===
  
Herr/Mr [[Estermann Vasco]]
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Mr [[Fabian Keller|Fabian Keller]]
  
  
=== Produktion / Production ===
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=== Production ===
  
 
Hochschule Luzern Design und Kunst<br>Master Film | Short Motion<br>
 
Hochschule Luzern Design und Kunst<br>Master Film | Short Motion<br>
  
  
=== Bilder / Stills / Images ===
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=== Stills ===
  
 
* [[File:20XX_name_meines_films-stills.zip]]
 
* [[File:20XX_name_meines_films-stills.zip]]
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=== Credits ===
 
=== Credits ===
* Regie/Direction/Régie: '''[[Estermann Vasco]]'''
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* Regie/Direction/Régie: '''[[Fabian Keller|Fabian Keller]]'''
* Nach einer Idee von/Adapted from/Adapté de l'oeuvre de: '''[[Estermann Vasco]]'''
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* Adapted from: '''[[Fabian Keller|Fabian keller]]'''
* Script: '''[[Estermann Vasco]]'''
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* Script: '''[[Fabian Keller|Fabian Keller]]'''
  
  
=== Technische Angaben / Technical information / Informations techniques ===
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=== echnical information ===
  
 
* Herkunftsland/Origine/Origine: '''Schweiz'''
 
* Herkunftsland/Origine/Origine: '''Schweiz'''
* Produktionsjahr/Year/Année: '''2022'''
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* Produktionsjahr/Year/Année: '''2023'''
* Dauer/Duration/Durée: '''8' 00"'''
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* Dauer/Duration/Durée: '''20' 00"'''
 
* Verfahren/Process/Processus: '''Farbe/Color/Couleur'''
 
* Verfahren/Process/Processus: '''Farbe/Color/Couleur'''
 
* Technik/Technic/Technique: '''Film (Live-Action)'''
 
* Technik/Technic/Technique: '''Film (Live-Action)'''
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* Untertitel/Subtitle/Soustitre: '''-'''
 
* Untertitel/Subtitle/Soustitre: '''-'''
 
* Ton/Sound/Son: '''Stereo / Dolby / 5.1 Surround'''
 
* Ton/Sound/Son: '''Stereo / Dolby / 5.1 Surround'''
* Webseite/Website/Site web: '''http://www.lowbattery.ch'''
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* Webseite/Website/Site web: -
  
  
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* Schule/School/Ecole: '''Hochschule Luzern, Design & Kunst''' http://www.hslu.ch
 
* Schule/School/Ecole: '''Hochschule Luzern, Design & Kunst''' http://www.hslu.ch
 
* Modul/Module: '''MA-Abschluss'''
 
* Modul/Module: '''MA-Abschluss'''
* Dozent/Professor/Professeur: '''[[Nachname Vorname]]'''
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* Dozent/Professor/Professeur:  
* Mentoring/Mentorship/Mentorat: '''[[Kofmel Anja]]'''
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* Mentoring/Mentorship/Mentorat:  
* Werkzeuge/Tools/Outils: '''Bleistift / Pinsel / Druck'''
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* Werkzeuge/Tools/Outils:  
 
* Software: '''Premiere / DaVinci Studio / Nuke / Houdini / Blender / Photoshop / Aftereffects'''
 
* Software: '''Premiere / DaVinci Studio / Nuke / Houdini / Blender / Photoshop / Aftereffects'''
* Zielgruppe/Target audience/Public ciblé: '''Jugendliche'''
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* Zielgruppe/Target audience/Public ciblé: '''Erwachsene'''
* Genre: '''Si-Fi'''
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* Genre: '''Mockumentary'''
  
 
[[Category:Film]]
 
[[Category:Film]]
 
[[Category:MA Film Film]]
 
[[Category:MA Film Film]]

Latest revision as of 23:59, 25 January 2023

The Disorder of Things in Gaming
The Disorder of Things in Gaming

Overview

As a live-action short film, I would like to address the resignation of young adults towards entering the world of work and their perceived pessimistic future. The search for meaning becomes a desperate escape into the digital world of video games.

Title                  The Disorder of Things in Gaming (placeholder)

Style                 Live-Action, Mockumentary

Duration          approx. 20 minutes

Location          China, in the city of Beijing. Office building, two different Internet cafés

Synopsis

The film presents three selected short portraits of characters who play video games in Chinese Internet cafés. Three protagonists are interviewed in their everyday environment. As soon as one of the three characters sits in front of the screen and starts to play, the screen no longer shows an ordinary game, but another, real existing place in the world becomes visible. A simulation game of the (nuclear) real world. In the last third of the film, the characters collide by chance in a game. Although separated in physical space, they cooperate online together in a simulation game, e.g. in a simulation of "picking lettuce" by seasonal workers in Switzerland. After a short euphoria, the storylines of the characters are continued separately again.

Direction

Mr Fabian Keller


Production

Hochschule Luzern Design und Kunst
Master Film | Short Motion


Stills

Credits


echnical information

  • Herkunftsland/Origine/Origine: Schweiz
  • Produktionsjahr/Year/Année: 2023
  • Dauer/Duration/Durée: 20' 00"
  • Verfahren/Process/Processus: Farbe/Color/Couleur
  • Technik/Technic/Technique: Film (Live-Action)
  • Grösse/Size/Taille: 1920x1080
  • Format/Format/Format: DCP / File
  • Aspekt/Aspect/Aspect: 16:9 letterbox
  • Dialog/Dialog/Dialogue: -
  • Untertitel/Subtitle/Soustitre: -
  • Ton/Sound/Son: Stereo / Dolby / 5.1 Surround
  • Webseite/Website/Site web: -


Weitere Informationen / More information / Informations additionelles

  • Schule/School/Ecole: Hochschule Luzern, Design & Kunst http://www.hslu.ch
  • Modul/Module: MA-Abschluss
  • Dozent/Professor/Professeur:
  • Mentoring/Mentorship/Mentorat:
  • Werkzeuge/Tools/Outils:
  • Software: Premiere / DaVinci Studio / Nuke / Houdini / Blender / Photoshop / Aftereffects
  • Zielgruppe/Target audience/Public ciblé: Erwachsene
  • Genre: Mockumentary