Difference between revisions of "2017 TEDxBasel: Ein lebender Mechanismus"
From Animation Luzern Wiki
m (Text replacement - "[[Kategorie:" to "[[Category:") |
m (Text replacement - "Category:Studentenfilme" to "Category:Film Category:BA Ani Film") |
||
Line 31: | Line 31: | ||
* Software: Autodesk Maya / blender / Nuke / Substance Painter / zBrush / Adobe AfterEffects | * Software: Autodesk Maya / blender / Nuke / Substance Painter / zBrush / Adobe AfterEffects | ||
{{DEFAULTSORT:lebender Mechanismus}} | {{DEFAULTSORT:lebender Mechanismus}} | ||
− | [[Category: | + | [[Category:Film]] |
+ | [[Category:BA Ani Film]] |
Revision as of 23:06, 28 November 2018
Contents
Synopsis / Summary
- DE: Ein Ingenieur bastelt in seiner Werkstatt an einem Mechanismus, welcher nach seiner Fertigstellung alles zum Leben erweckt.
- EN: A engineer works in his workshop on a mechanism, that after its completion brings everything to life.
Realisator / Direction
Produktion / Production
- HSLU Design & Kunst: Animation
Credits
- Musik/Music: Schnedl Mirjam
- Tonmischung/Sound: Gassmann Thomas
- Stimme/Voice: Gassmann Thomas
Technische Angaben / Technical information
- Herkunftsland/Origin: Schweiz
- Produktionsjahr/Year: 2016
- Dauer/Duration: 0'23"
- Verfahren/Process: CG Animation
- Technik/Technic: 3D Animation & 2D Effekte
- Grösse/Size: 1920x1080
- Aspekt/Aspect:16:9
- Ton/Sound: Mono / Stereo / Dolby / 5.1 Surround
Weitere Informationen / More informations
- Schule/School: Hochschule Luzern, Design & Kunst http://www.hslu.ch
- Dozent/Professor: Ehmann Jochen
- Mentoring/Mentorship: Ehmann Jochen
- Software: Autodesk Maya / blender / Nuke / Substance Painter / zBrush / Adobe AfterEffects